Penerapan Media Kartu Kuartet Berbasis Pendekatan Deep Learning Untuk Meningkatkan Keaktifan Belajar IPS Siswa Kelas IV Sekolah Dasar
DOI:
https://doi.org/10.55681/nusra.v7i4.6694Keywords:
Quartet Card Media, Deep Learning, Learning Activeness, Social StudiesAbstract
Students’ learning activeness in Social Studies (IPS) learning was initially low. This study aimed to improve students’ learning activeness through the use of quartet card media based on the Deep Learning approach. The study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection. The research subjects were 40 fourth-grade students. Data were collected through observations of teacher activities, student activities, and learning activeness, supported by interviews and documentation. The intervention was conducted in two cycles using quartet cards containing information about Indonesia’s cultural diversity. The implementation of Deep Learning was carried out through identifying and grouping cultural information, discussing differences and relationships among cultural elements, presenting group findings, and reflecting on the learning process. Based on PTK observation data, the percentage of students meeting the learning-activeness criterion increased from 55% (22 students) in Cycle I to 82.5% (33 students) in Cycle II. These results indicate that the application of quartet card media based on the Deep Learning approach was followed by an increase in observed learning activeness and achievement of the predetermined success indicator.
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