Pengembangan Media Card Match Cicle untuk Meningkatkan Motivasi Belajar Pada Pembelajaran IPS Siswa Kelas IV SDN 01 Kandri
DOI:
https://doi.org/10.55681/nusra.v5i3.3001Keywords:
Instructional Media, Card Match Circle, Motivation to Learn, Social Studies LearningAbstract
This research aims to develop learning media Card Match Circle which is valid and effective in social studies learning in class IV SDN 01 Kandri to increase student learning motivation. Based on the results of observations made, it was found that the lack of motivation to learn in class IV students was due to the limited use of learning media in social studies learning. The research uses development with the ADDIE development model (Analysis, Design, Development, Implementation dan Evaluation). The data sources in this research were 28 students. Media development Card Match Circle is in the very feasible category with media validation results obtained at 91% and material validation obtained at 85%. The results of product effectiveness are obtained from pretest and posttest with a result of 0.674 which is in the quite effective category. Thus, it can be concluded that learning media Card Match Circle in social studies learning in class IV was declared valid and effective enough to be used in increasing students' learning motivation at SDN 01 Kandri.
Downloads
References
Benu, A. Y., & Nahak, R. L. (2022). Pengembangan Media Pembelajaaran IPS Card Match Circle dalam Pembelajaran Tematik Sekolah Dasar. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 5(1), 175–180.
Desty Putri, D. (2023). Teori dan Prinsip Pengembangan Media Pembelajaran. Pradina Pustaka.
Fadhilah, S. N. (2021). Media Pembelajaran SD. CVJejak.
Fauzi, A. (2022). Implementasi kurikulum Merdeka di sekolah penggerak (Studi kasus pada SMAN 1 Pengaron Kabupaten Banjar). Jurnal Pahlawan, 18(2), 18–22. https://ojs.uvayabjm.ac.id/index.php/pahlawan/
Febrinita,F. (2022). Efektivitas Penggunaan Modul Terhadap Hasil Belajar Matematika Komputasi Pada Mahasiswa Teknik Informatika. De Fermat: Jurnal Pendidikan Matematika, 5(1), 1–9. https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/269
Juniarti, W., Affandi, L. H., & Husniati, H. (2021). Pengembangan Media Pembelajaran IPS Card Match Circle Untuk Kelas IV SDN 36 Ampenan. Jurnal Literasi Dan Pembelajaran Indonesia, 1(1), 25–34.
Kemdikbud. (2022). Hal-hal Esensial Kurikulum Merdeka di Jenjang Pendidikan. https://ditpsd.kemdikbud.go.id/artikel/detail/hal-hal-esensial-kurikulum-merdeka-di-jenjang-sd#
Riduwan. (2015). Skala Pengukuran variabel-variabel Penelitian. Alfabeta.
Sardiman .M. (2012). Interaksi & Motivasi Belajar Mengajar (R. Pers (ed.)).
Sexcio, E. B., & Dafit, F. (2022). Card Macth Circle: Innovative Learning Media on Social Science Learning in Grade IV Elementary School. Journal of Education Technology, 6(1), 156–164. https://doi.org/10.23887/jet.v6i1.41820
Sida, S. U., Sakdiyah, H., & Wahyudiyanto, T. (2021). Pengembangan Media Pembelajaran Tematik Card Match Circle Untuk Siswa Kelas IV Sekolah Dasar. 5(November), 681–689.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Farihatul Muthi’a, Elok Fariha Sari
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.