ANALISIS DAMPAK PENGGUNAAN GAME ONLINE TERHADAP MINAT BELAJAR SISWA SMP DAERAH HU’U DOMPU
DOI:
https://doi.org/10.55681/nusra.v4i3.1337Keywords:
The Impact of Using Online Games, Student Learning Interest, Junior High SchoolAbstract
Online games can be interpreted as a program that displays visuals, animations and images that can move or be moved manually. Online games can be played with devices such as smartphones which can be played when a device is connected to an internet network. This study aims to determine the impact of using online games on students' interest in learning class VIII A at SMP Negeri Hu'u. This type of research is qualitative with a case study approach. The collection of data used in research observation, interviews and documentation. The participants used in the study included students who played online games, homeroom teachers, and parents of students who played online games. The results of the study showed that there was an influence on the impact of using online games on the learning interest of class VIIIA students of Junior High School. That students at SMP Negeri Hu'u usually play online games at school, they play in front of the classroom and in the school canteen and after school sometimes until the afternoon and continue into the evening. On average, students play online games Free Fire and Mobile Legend. Because of the preoccupation of playing online games, sometimes they will also forget to do their assignments and obligations, both helping their parents and doing their schoolwork, and students who are addicted to online games, they are also less enthusiastic about taking lessons after they play games because they are concerned about the game so that it reduces their interest in learning.
Downloads
References
Kautsar. 2019. Pengaruh Game Online Terhadap Prestasi Akademik Peserta Didik Di Man 3 Aceh Besar, Banda Aceh. Universitas Islam Negeri ArRaniry Banda Aceh
Krista, Surbakti, 2017. Pengaruh Game Online Terhadap Remaja, Universitas Quality, Jurnal currera Dosen FKIP
Lestari, M., Harmi, H., & Amrillah, H. M. (2022). Analisis Dampak Game Online Pada Prilaku Sosial Anak di Desa Simpang Beliti (Doctoral dissertation, Institut Agama Islam Negeri Curup).
Matondang Sari Ananda. 2019. Pengaruh kecanduan game online terhadap hasil belajar siswa dalam mata pelajaran pkn di sma negeri 1 tanjung balai t.p 2019/2020. Skripsi. Uviversitas Islam Negeri Sumutra Utara
Musika, 2009. cerdas dengan game online Gramedia Pusaka Utama
Nanda Anisa. 2020. Pengaruh penggunaan game online terhadap hasil belajar siswa kelas x ips pada pembelajaran ekonomi disekolah menengah atas negeri 1 kampa. Skripsi. Universitas Islam Negeri Sultan Syarif Kasim Riau Pekanbaru
Nur Khoiriyati. 2020. Pengaruh Game Online Terhadap Prestasi Belajar Siswa SMK Muhammadiyah 1 Palembang”. Palembang. Universsitas muhammadiyah Palembang.
Nurahma Arfatin dkk. 2021. Pengantar Stastika I. Bandung: Media Sains Indonesia.
Purwanto. (2018). Teknik Penyusunan Instrumen Uji Validitas Dan Reliabilitas
Penelitian Ekonomi Syariah. Magelang: Staia Press
Rahmawati, D. S. (2018). Analisis Penggunaan Gadget terhadap Akhlak Anak (Studi Kasus di SD N 01 Kebonharjo, Klaten).
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 NUSRA: Jurnal Penelitian dan Ilmu Pendidikan
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.