WORDWALL'S INTERACTIVE ONLINE GAME AGAINST FINE MOTOR SKILLS IN GRADE 6 ELEMENTARY SCHOOL STUDENTS

Authors

  • Fajar Faturochman State University of Malang
  • Silvi Yuniarti State University of Malang

DOI:

https://doi.org/10.55681/sentri.v2i1.433

Keywords:

Game-Based Learning, Fine Motor Skills

Abstract

Learning by playing is one of the meaningful experiences for students. The activity that students do to fill their time during the pandemic is to play games on their devices. Most students tend to fill their free time playing games. However, very few or even almost no students play games while studying. Of course, the games they play are regardless of the subject matter they are studying in school. This study aims to introduce students to game-based learning related to the material they are studying in school and improve their fine motor skills.  This research uses quantitative research methods. Participants in this study were 20 grade 6 students of Kepanjenlor Elementary School 2 Blitar City. The results of this study showed an improvement in fine motor skills in students. Fine motor abilities include concentration between the eyes and hands.

Downloads

Download data is not yet available.

References

Dihni, Vika Azkiya. 2022. Jumlah Gamers Indonesia Terbanyak Ketiga di Dunia. Diakses 11 November 2022 melalui https://databoks.katadata.co.id/datapublish/2022/02/16/jumlah-gamers-indonesia-terbanyak-ketiga-di-dunia

Akin, S. (2019). Fine Motor Skills, Writing Skills and Physical Education Based Assistive Intervention Program in Children at Grade 1. Asian Journal of Education and Training, 5(4), 518–525. https://doi.org/10.20448/journal.522.2019.54.518.525

Olisna, O., Zannah, M., Sukma, A., & Aeni, A. N. (2022). Pengembangan Game Interaktif Wordwall untuk Meningkatkan Akhlak Terpuji Siswa Sekolah Dasar. Jurnal Basicedu, 6(3), 4133–4143. https://doi.org/10.31004/basicedu.v6i3.2737

Surbakti, K. (2017). PENGARUH GAME ONLINE TERHADAP REMAJA Oleh. Jurnal Curere |, 01(01).

Tri Kukuh Prasetiyo, P. S. S. (n.d.). PENGEMBANGAN MEDIA AUGMENTED REALITY UNTUK PROGRAM.

Digital game-based learning. 2017. http://www.learnnc.org/lp/pages/4970?style=print

Downloads

Published

2023-01-06

How to Cite

Faturochman, F., & Yuniarti, S. (2023). WORDWALL’S INTERACTIVE ONLINE GAME AGAINST FINE MOTOR SKILLS IN GRADE 6 ELEMENTARY SCHOOL STUDENTS. SENTRI: Jurnal Riset Ilmiah, 2(1), 29–33. https://doi.org/10.55681/sentri.v2i1.433