USE OF GOOGLE SITES FRACTIONAL MATERIALS TO IMPROVE LEARNING EFFECTIVENESS OF ELEMENTARY SCHOOL STUDENTS
DOI:
https://doi.org/10.55681/sentri.v1i4.321Keywords:
Google Sites Learning Media, Mathematics, Student Activities, FractionsAbstract
This study aims to analyze the use of media google sites to increase the effectiveness of learning mathematics fraction material in elementary schools. This research is quantitative and descriptive. The research subjects were 17 grade 4 elementary school students. Data collection is done by observation and interviews. The instrument was pre-tested and post-tested. Three tests were carried out, namely individual tests, small group tests, and field tests. There are results of comparisons of student activities before and during the learning process without using Google Sites media and using Google Sites media. The results of the pre-test and post test were analyzed using descriptive statistics and inferential statistics. The result of the analysis is that the use of google sites media can increase the effectiveness of learning mathematics fraction subject matter..
Downloads
References
Arief, R. (2017). Aplikasi Presensi Siswa Online Menggunakan Google Forms, Sheet, Sites, Awesome Table dan Gmail. Seminar Nasional Sains Dan Teknologi Terapan V 2017, 137–144. https://core.ac.uk/download/pdf/289705217.pdf
Audia, C., Yatri, I., Aslam, Mawani, S., & Zulherman. (2021). Development of Smart Card Media for Elementary Students. Journal of Physics: Conference Series, 1783(1). https://doi.org/10.1088/1742-6596/1783/1/012114
Azis, T. N. (2019). Strategi Pembelajaran Era Digital. The Annual Conference on Islamic Education and Social Sains, 1(2), 308–318. http://pkm.uika-bogor.ac.id/index.php/ACIEDSS/article/view/512
Chin-Fei, Huang, And Lin Chia-Ju. 2012. “Exploring The Influences Of Elementary School Students’ Learning Motivation On Web-Based Collaborative Learning.” Us-China Education Review 6:613–18.
Fani Yantik, Suttrisno, Wiryanto. 2022. “Desain Media Pembelajaran Flash Card Math Dengan Strategi Teams Achievement Division (Stad) Terhadap Hasil Belajar Matematika Materi Himpunan.” Jurnal Basicedu 6(3):3420–27. Doi: Https://Doi.Org/10.31004/Basicedu.V6i3.2624.
Hendrawati, Ririn, Bambang Ismanto, And Ade Iriani. 2021. “Pengembangan Website Bimbingan Belajar Di Sekolah Dasar.” Jurnal Basicedu 3(2):524–32.
Hidasar, P, F., Bafadal, M, F., & Yani, A. 2021. “Can Numeration Ability Be Enhanced Through Physical Activity Of Traditional Tabak Games?” Journal Of Physical Education, Sport, Health And Recreations 109(1):28–34.
Lo, Jia Jiunn, Ya Chen Chan, And Shiou Wen Yeh. 2012. “Designing An Adaptive Web-Based Learning System Based On Students’ Cognitive Styles Identified Online.” Computers And Education 58(1):209– 22. Doi: 10.1016/J.Compedu.2011.08.018.
Nurfatanah, N., C. B. Yudha, A. Marini, And M. S. Sumantri. 2021. “Development Of Matemathic Media Games Education Based On E-Learning In The Planting Of Basic Concepts In Numeracy.” Journal Of Physics: Conference Series 1869(1). Doi: 10.1088/1742-6596/1869/1/012127.
Nurulwahida Azid, Rozita Hasan, Nurul Fazilah Mohamad Nazarudin, And Ruzlan Mohd Ali. 2020. “Embracing Industrial Revolution 4.0: The Effect Of Using Web 2.0 Tools On Primary Schools Students’ Mathematics Achievement (Fraction).” International Journal Of Instruction 13(3):711–28.
Rikani, Istiqomah, And Irham Taufiq. 2021. “Pengembangan Media Pembelajaran Matematika Berbasis Google Sites Pada Materi Sistem Persamaan Linier Tiga Variabel (Spltv).” Seminar Nasional Matematika Dan Pendidikan Matematika (6th Senatik) 54–61.
Rohendi, Dedi. 2019. “Game-Based Multimedia For Horizontal Numeracy Learning.” International Journal Of Emerging Technologies In Learning 14(15):159–70. Doi: 10.3991/Ijet.V14i15.10679.
Sugiyono. 2016. Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Bandung: Alfabeta. Suprianto, Agus, Farid Ahmadi, And Tri Suminar. 2019. “The Development Of Mathematics Mobile Learning Media To Improve Students’ Autonomous And Learning Outcomes.” Journal Of Primary Education 8(1):84–91.
Suttrisno, S. (2021). Pengaruh Pemanfaatan Alat Peraga Ips Terhadap Kinerja Guru Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar, 8(1), 77-90.
Swalaganata, Galandaru. 2018. “Pengembangan Media Pembelajaran Game Aritmatika (Gametika) Menggunakan Adobe Flash Cs6.” Jurnal Tadris Matematika 1(1). Doi: 10.21274/Jtm.2018.1.1.65-76.
Tsekleves, Emmanuel, John Cosmas, And Amar Aggoun. 2016. “Benefits, Barriers And Guideline Recommendations For The Implementation Of Serious Games In Education For Stakeholders And Policymakers.” British Journal Of Educational Technology 47(1):164–83. Doi: 10.1111/Bjet.12223.
Vannisa Aviana Melinda, I Nyoman Sudana Degeng, Dedi Kuswandi. 2017. “Pengembangan Media Video Pembelajaran Ips Berbasis Virtual Field Trip (Vft) Pada Kelas V Sdnu Kraton-Kencong.” Jinotep (Jurnal Inovasi Dan Teknologi Pembelajaran) Kajian Dan Riset Dalam Teknologi Pembelajaran 3(2):158–64.
Winingsih. 2021. “Penerapan Metode Diskusiuntuk Meningkatkan Keterampilanmembaca Pemahaman Pada Siswa Sdn Kiarapayung Subang Jawa Barat.” Jurnal Educatio 7 (4). Doi: 0.31949/Educatio.V7i4.1720.
Yuanta, Friendha. 2020. “Pengembangan Media Video Pembelajaran Ilmu Pengetahuan Sosial Pada Siswa Sekolah Dasar.” Trapsila: Jurnal Pendidikan Dasar 1(02):91. Doi: 10.30742/Tpd.V1i02.816.
Zhang, Lu, Junjie Shang, Tim Pelton, And Leslee Francis Pelton. 2020. “Supporting Primary Students’ Learning Of Fraction Conceptual Knowledge Through Digital Games.” Journal Of Computer Assisted Learning 36(4):540–48. Doi: 10.1111/Jcal.12422.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 SENTRI: Jurnal Riset Ilmiah
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.